Hi try this:
uUnder C Builder
AnsiString MySound = LoadSound(… some sound file);
PlaySound(MySound.c_str(),NULL,SND_MEMORY | SND_SYNC);
it works for me
Hi try this:
uUnder C Builder
AnsiString MySound = LoadSound(… some sound file);
PlaySound(MySound.c_str(),NULL,SND_MEMORY | SND_SYNC);
it works for me