I’m trying to make a multiplayer game, since it does not seem for me that in the backend i can use websockets i decided to go for long polling, however no matter how i try to make it succeed i always fail in the back end, i have tried a while loop, a setInterval, and delay by sending consecutive promises ,none of these methods worked for me, i can’t debug the server side code easily because my access to logs is really limited, it seems for me that by design your backend is refusing my long-polling code.
I have also tried to use short-polling but it did not work for me, seems there is a quota on server usage.
My question is does your back-end allow websockets or long-polling?
#Rawabi