Could you tell me what the exact limits are on HTTP/collection requests? I’m looking into making a simple game that two people can play from separate computers in real time. The only way I found to make this work would be to create a new record for every game, and then have it request the record every second or something, and look for changes, then use the information in the record to change the screen.
If you can think of a way for me to make this more efficient, or not use a database where they game information resides, maybe a way for the clients to talk directly to each other through the server, that would be awesome!
Thanks,
Mitchell