HTTP/Database Request Limits

Could you tell me what the exact limits are on HTTP/collection requests? I’m looking into making a simple game that two people can play from separate computers in real time. The only way I found to make this work would be to create a new record for every game, and then have it request the record every second or something, and look for changes, then use the information in the record to change the screen.

If you can think of a way for me to make this more efficient, or not use a database where they game information resides, maybe a way for the clients to talk directly to each other through the server, that would be awesome!

Thanks,
Mitchell

Hi Mitchell,

as a general rule we do not provide specific limit numbers on HTTP calls or database queries.

the proposed model you outlined above is not recommended - it is resource heavy and not very efficient.

however, with wixcode being an open coding platform, you can go another way.
there are public services such as https://pusher.com/ that provide an infrastructure for near-realtime message passing (mainly using websockets) to create peer-to-peer or client-server apps.

you can try using such a service so that the UI is done with wixcode and the message passing is done via pusher.

give it a try… and good luck!